Olidammaras Hat of Tricks

Olidams hat

Category:
headgear
Description:

Olidammaras Hat of Tricks
Heirloom Item
A silly looking striped stovepipe hat

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Level 1
Functions as a bag of holding
weighs 5 lbs always and can hold 100lbs

Encounter Power
Vanishing Act – As an immediate reaction when you would be hit by an attack, the hat collapses around you, swallowing you into its extra dimensional space and the attack misses. You are teleported to random space within 30 feet of the hat at the start of your next turn.

Daily Power
Oldims Arrow of Bane – as a free action, draw an arrow of bane that adds (+2) to attack roll against named creature and adds 2d6 dmg. Natural 20 does 4d6.
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Level 2
Functions as a bag of holding
3 Hide and Handle Animal

At will x3 per day
Random grab – Three times per day you can reach into your bag and pull out a random item as a quick action. this item is determined from a percentage chart below.
0-10 – Spike Trap – any creature that enters trapped square takes 2d6 dmg, ref DC15 for half
11-20 – Portable Ram
21-30 – Oil Skin
31-40 – Riding Dog
41-50 – Wooden ladder 20 feet
51-60 – Flask of explosive acid – thrown weapon does 1d6 dmg across 4 squares
61-70 – poisonous snake – Non friendly pit viper that will try to attack – Roll ref or suffer 1d4 dmg
71-80 – Furry ball of animal summoning – Summons a random animal determined by the DM when thrown 20 feet away. will listen to handle animal commands.
81-90 – berries of true sight – eating these berries will grant true sight for 1 turn
90-97 – arrow of fire – 1 to atk, 1d6 fire dmg
98-100 – Javelin of Lightning – Thrown weapon – 5d6 lightning bolt as the spell, consumed after one use.

Encounter Power
Vanishing Act X 2- As an immediate reaction when you would be hit by an attack, the hat collapses around you, swallowing you into its extra dimensional space and the attack misses. You are teleported to random space within 30 feet of the hat at the start of your next turn.
two times per encounter now
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level 3
5 Hide and handle animal

Encounter Power

Hungry Hat – the hat swallows a magic spell cast against you and grants you an arrow enchanted with that spell up to level 3

Daily Power

Oldims Arrow of extra Bane – as a free action, draw an arrow of bane that adds 2 to attack roll against named creature and adds 3d6 dmg. Natural 20 does 6d6.
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Level 4
7 Hide and Handle Animal

Encounter Power
Multidimensional attack redirector – Toss the hat to the ground, fire an arrow into it. You can now determine the arrows point of origin for firing around cover. Must be within 20 spaces of the hat.
Daily power
Oldims miracle brew – Draw a potion from the following table once per day
1-50 – Cure moderate wounds
51-80 – Cure Serious Wounds
81-95 – Cure Critical Wounds
96-100 – Potion of regeneration – cures 4d8+8 hp and regrows recently severed limbs or vital organs.
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Level 5
11 Hide and handle animal
Encounter Power
MASS Multidimensional attack redirector – Toss the hat to the ground, fire an arrow into it. You can now determine the arrows point of origin for firing around cover. Must be within 20 spaces of the hat. When the arrow passes through the hat it gets duplicated 5 times and can hit up to 5 targets or one target 5 times. Standard ammo only.

Daily power
Tricks of the Trade – Reach into the hat and pull out a powerful weapon that can change the course of battle. Roll percentage to determine weapon
1-25 – Bead of empowered Fireball – Thrown weapon detonates in a 20 foot radius – 10d6 dmg ref save half dmg
26-50 – Oldims dancing Rapier – The rapier attacks foes on its own for 3 turns. Does not miss. 3d8 dmg per attack
51-75 – Prismatic Sphere – Toss in the air for an instantaneous Prismatic spehere as per the spell
76-95 – Chicken of Doom – This chicken grows to gargantuan size and begins pecking enemies for 3 turns – 15 to atk, 3d6 dmg
96-100 – Roll again, summon two of result.

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Bio:

Olidammaras Hat of Tricks

Tales from Freniya lordicefalcon